As with the last three, it can be used as storage.ĮSI: The Source Index register. Once again, can also be used as storage.ĮDX: The Data register. It can also be used as storage.ĮBX: Once upon a time, it was the base register, but now it's just free storage.ĮCX: The Counting register. īy the way, for those who still want to learn and try to get the results as shown by autowin, this little summary of CE opcode and instruction, which may be helpful to understand it :ĮAX: The Acculmulator register. At least it makes it all encouraged curiosity and it is key to learn something. Morgs888 sir, you make people think and guess what's in the scripts that most code themselves in protection by miniclip. Why did Miniclip try to protect those 20 files in their decompiled SWF?Ĭonsidering there are 2055 other files they didn't try to protect. I smile everytime I read yours or autowins posts. Unfortunately that means we have to switch between 2 different versions of JPEXS depending on what we are looking for. If you open game_v2.15.2FDnkv2.SWF with JPEXS v1.7, you will notice some of the code is different in some files compared to when you open it with JPEXS v2.7
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