![]() ![]() Players without a good idea of their character concept can find themselves caught in the trap of flipping through the advantages, disadvantages and skills, exploring the endless possibilities. That single rulebook can make human snipers, dwarf paladins, wizards, superheros, robots, vampires, sentient tarantulas - pretty much anything you can think of. ![]() The Character book for GURPS4 is very inclusive - damn near exhaustive. In some ways players new to GURPS4 will suffer some structure hunger during character generation. I’d like to share my experience running the game and my thoughts on the new edition. Their first assignment was an alternate Earth, codenamed Mage Gulch, which is an old-West timeline with rare smatterings of magic. In this scenario, the party was a team of newly trained, dimension-hopping operatives from the Infinity Patrol. I should mention that you don’t need the Infinite Worlds book, as the last chapter is the core books gives the GM more than enough information to get an Infinite Worlds campaign going. The Infinite Worlds book is sadly out of print, thought it is available as a. I also had some players who were brand new to GURPS as well.įor this game, I used 4th Edition’s “Infinite Worlds” setting. This is the first time I’ve run GURPS since probably the mid-1990s. Last night, I play tested an adventure I’m planning on running on September 4th at Gateway, a game con near LAX. ![]()
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