![]() The cost is 1 point for one level, 2 points for 2 levels, etc. These do not count against your Aptitude points. These are spent to buy Aptitudes.Īll characters start off with some basic skills. Step Three: Choose AptitudesĪdd Cognition, Knowledge, and Smarts to get your total Aptitude points. Draw another card to determine its coordination. Tell the Marshal when this happens so he can figure out some secret fortune or long-forgotten calamity once you've finish making your hero. You can use them as d12s, but drawing a Joker also means your character has a "mysterious past" of some sort. Suits determine the coordination or number of dice for each trait. What kind of character do you want to be? A lawman? A gambler? A shaman? A Huckster? Step Two: Draw Cards for Traitsĭraw 12 cards from the deck to determine what dice are available, drop any two except for deuces, and assign the remainder to our 10 Traits. Click here for a copy of the classic Deadlands character sheet. ![]()
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